Game reference

How to play

Objective and core loop
Guide the surviving adventurers through ten acts. The Dungeon Master chooses an available adventure path, the current character chooses an approach, and the game resolves it with a d20 plus the selected attribute.
A successful roll advances safely. A failed roll increases corruption and can draw a consequence only from content permitted by every involved character’s locked profile.
Attributes and dice
Charm supports persuasion, empathy, leadership, and magical presence.
Cunning supports riddles, traps, deception, hidden rules, and loopholes.
Resolve supports courage, endurance, resisting temptation, and breaking supernatural control.
Natural 1 is a critical failure and natural 20 is a critical success. Difficulty raises the target number. Replay seeds rotate which authored decision is riskier.
Consent and scene safety
Every player privately locks pairings, activities, group permission, and maximum intensity. A visible scene never means that hidden options were enabled.
Veil completes a scene without displaying details. Skip ends it immediately without a game penalty. Anything outside a locked limit is a safety stop, never a misplay.
This edition escalates from stripping to kissing and solo masturbation, then handjobs, fingering, foot worship or footjobs, foot licking, blowjobs, eating out, and face-sitting, followed by bondage, BDSM and power exchange, optional rough variants and urination-focused watersports, anal play, consensual intercourse, group intimacy, orgasm, ejaculation, and optional authored post-climax stimulation between adult characters.
Consequences, gold, and timers
When a failed challenge draws a permitted consequence, the assigned character may accept the displayed instruction or avoid it by surrendering all available character gold. A timed instruction includes its own countdown.
After eligible scenes, the climax result determines whether a character is eliminated. If only one active character remains in the selected mode, the party loses.
Dungeon Master modes
Party mode allows any consent-safe character assignment. DM-focused mode makes the DM the target of multi-character consequences. Storyteller-only mode excludes the DM character from those assignments.
Optional modifiers
Strip first tracks clothing prerequisites and ordered wardrobe tolls.
Prize cards reward an exact natural-d20 match even on a failed encounter; held cards may be used on their owner’s turn.
Backstabber can replace one failed Act II–IX consequence with capture. The rescuer may use Cunning to find a key, Resolve to fight, or choose a displayed action allowed by both locked profiles. Completed betrayal creates a lasting grudge; Veil or Skip frees the captive without one.
Crown Marks and restart
Unanimously confirmed misplays add Crown Marks and their displayed penalty. Three marks trigger a separate consent-safe follow-up or a one-roll fallback penalty.
Restart clears campaign progress and temporary state. Before restarting, the DM may change participation mode, difficulty, and every campaign modifier while preserving character identities and locked limits.
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